

ideo games have become so good, and provide such a sensory smorgasbord of action and colour, that children are becoming dangerously addicted. They’re playing for days on end, to the exclusion of everything else in their lives, including school, friends and family.
Watch the 60 Minutes segment on Youtube.

The World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.
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Gaming platforms and social media pose similar risks for children: excessive time spent online, and potential exposure to predators, harmful content or bullying. Dr Daniela Vecchio wonders why gaming platforms have not been included in Australia's "world-first" social media ban for under-16s.
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The survey, which nib conducts annually with global research company, One Picture, canvassed the views of 1,226 parents, step-parents and guardians of children under 18, nationally. This year the survey shows technology use continues to nag at parents, with the real impacts on health and wellbeing increasingly evident. Technology use remains the number one worry for 70% of parents, with 24% ‘extremely concerned’.
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